CSP/Cars/Vintage tachometers
First of all, it’s not a bug, they do work like this. :D
And, of course, it can be disabled in patch settings if needed. The whole thing allows for tachometer to move in steps as well as to get some inertia for its needle, which might be useful for some other cases.
Syntax
[INSTRUMENTS]
RPM_VINTAGE = 0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 413 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.5 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.4 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some value to add upper bound if needed
Those settings would give you impulse tachometers. If you want instead needle not to snap, but to wobble around because of itertia, you can use something like this:
[INSTRUMENTS]
RPM_VINTAGE = 1
RPM_VINTAGE_ROUND_TO = 1
RPM_VINTAGE_DELAY = 0
RPM_VINTAGE_SPEED_LAG = 0.95
You can change those settings during the race or replay to adjust them more nicely.
Guessing
Guesser would enable it for cars from 1947 to 1983 for race cars (with more conditions inside, depending on if car is open-wheeler or not, or on its country of manufacturing), or for British street cars manufactured from 1955 to 1969. Not a great system, of course, but in general it works, and for specific cases, configs are always available. If you have any suggestions on how to tweak it though, let us know.
- 🔼 ..
- 📝 About guessed configs
- 📝 Aerodynamics
- 📝 Analog instruments
- 📝 Animations
- 📝 Audio options
- 📝 Body flex
- 📝 Brake Disc FX
- 📝 Cosmic Suspension
- 📝 Custom suspension joints
- 📝 Deforming bonnets
- 📝 Digital instruments
- 📝 Driver model
- 📝 Driver weight shift
- 📝 Emissive objects
- 📝 Enabling extended physics
- 📝 Exhaust flames
- 📝 Exhaust smoke
- 📝 Extra switches
- 📝 Extra turbo options
- 📝 Fake Shadows FX
- 📝 General options
- 📝 Instruments inputs
- 📝 Instruments options
- 📝 LED panels
- 📝 Local cubemaps
- 📝 Meshes splitting
- 📝 Miscellaneous options
- 📝 More clutch damage
- 📝 Multichannel emissives
- 📝 Neck FX
- 📝 New inputs for dynamic controllers
- 📝 Node adjustments
- 📝 Physics scripts
- 📝 Setup controllers
- 📝 Smart Mirror
- 📝 Sparks
- 📝 Suspension
- 📝 Tips and tricks
- 📝 Tyre Types
- 📝 Tyres FX
- 📝 Vintage tachometers
- 📝 Visually adjustable wings
- 📝 Wheels
- 📝 Wobbly bits
- 📝 Wobbly wipers