CSP/Cars/Aerodynamics
New HEADLIGHTS
input for aero controller
Example:
[DYNAMIC_CONTROLLER_0]
WING=1
COMBINATOR=ADD ; or MULT, same as any other controller
INPUT=HEADLIGHTS
LUT=controller.lut ; 0 is off, 1 is on
FILTER=0.5
UP_LIMIT=90
DOWN_LIMIT=0
New option to use inline LUTs in aero.ini
Full aero map implementation (2D lookup table and many features)
Example implementation:
aero.ini
- note: at least one [WING] element is still required for AC to load
[MAP_0] NAME = name MAP_CL_RH = filename.2Dlut ;cl*area versus meters (ride heights at each axle) MAP_CD_RH = filename.2Dlut ;cd*area versus meters (ride heights at each axle) MAP_BALANCE_RH = filename.2Dlut ;ratio of front:rear cl*area versus meters (ride heights at each axle) MAP_YAW_CL = filename.lut ;degrees|multiplier MAP_YAW_CD = filename.lut ;degrees|multiplier MAP_YAW_BALANCE = filename.lut ;degrees|addition MAP_ROLL_CL = filename.lut ;degrees|multiplier MAP_ROLL_CD = filename.lut ;degrees|multiplier MAP_ROLL_BALANCE = filename.lut ;degrees|addition MAP_STEER_CL = filename.lut ;degrees (average at wheels)|multiplier MAP_STEER_CD = filename.lut ;degrees (average at wheels)|multiplier MAP_STEER_BALANCE = filename.lut ;degrees (average at wheels)|addition MAP_SPEED_CL = filename.lut ;kph|multiplier MAP_SPEED_CD = filename.lut ;kph|multiplier MAP_SPEED_BALANCE = filename.lut ;kph|addition FRONT_RH_OFFSET = 0.00 ;meters (static ride height offset - it adds to the ride height input that's sent to the 2D-LUT lookup) REAR_RH_OFFSET = 0.00 ;same as above CL_MULT = 1.00 CD_MULT = 1.00 BALANCE_OFFSET = 0.00 ;%/100 INTERPOLATION = LINEAR ; LINEAR, CUBIC DRAG_OFFSET = 0.00, 0.00 ;meters, meters - left/right, up/down FRONT_FORCE_DELAY=0.05 ;delay for forces at the front of the car - higher numbers mean less lag REAR_FORCE_DELAY=0.04 ;delay for forces at the rear of the car - higher numbers mean less lag DRAG_FORCE_DELAY=0.045 ;delay for drag forces - higher numbers mean less lag
2D LUT example (x-axis is front ride height, y-axis is rear - axis values must ascend as you move right and down):
0.015 0.020 0.025
0.020 1 1 1
0.025 1 1 1
0.030 1 1 1
0.035 1 1 1
0.040 1 1 1
Tab/space-separated for ease of import from spreadsheet software (e.g. MS Excel). It is recommended that you build the table in Excel and copy and paste it into your 2DLUT file.
Aero fan implementation (e.g. Chaparral 2J)
Example implementation:
aero.ini
[FAN_0]
NAME=Name
MAP_FORCE_RH=filename.2Dlut ; meters (ride heights at each axle) vs. force produced
MAP_BALANCE_RH=filename.2Dlut ; meters (ride heights at each axle) vs. front balance (%/100)
MAP_SPEED_FORCE=filename.lut ; kph|force_multiplier
MAP_SPEED_BALANCE=filename.lut ; kph|balance_offset
FRONT_RH_OFFSET=0.000 ; meters (static ride height offset)
REAR_RH_OFFSET=0.000 ; meters (static ride height offset)
FORCE_MULT=1.00
BALANCE_OFFSET=0.00 ; %/100
INTERPOLATION=LINEAR ; LINEAR, CUBIC
Aero map setup adjustments
Example implementation:
setup.ini
[AEROMAP]
SHOW_CLICKS=0
TAB=AERO
NAME=Aero Configuration ; the setup option's title
LUT=aero_map_setup.lut ; format: display_name|aeromap_index
DEFAULT=0 ; the default index of map (others contained in the LUT will be switched off unless selected in the setup window)
POS_X=0.5
POS_Y=9
HELP=NULL ; vanilla AC options only, for now.
- πΌ ..
- π About guessed configs
- π Aerodynamics
- π Analog instruments
- π Animations
- π Audio options
- π Body flex
- π Brake Disc FX
- π Cosmic Suspension
- π Custom suspension joints
- π Deforming bonnets
- π Digital instruments
- π Driver model
- π Driver weight shift
- π Emissive objects
- π Enabling extended physics
- π Exhaust flames
- π Exhaust smoke
- π Extra switches
- π Extra turbo options
- π Fake Shadows FX
- π General options
- π Instruments inputs
- π Instruments options
- π LED panels
- π Local cubemaps
- π Meshes splitting
- π Miscellaneous options
- π More clutch damage
- π Multichannel emissives
- π Neck FX
- π New inputs for dynamic controllers
- π Node adjustments
- π Physics scripts
- π Setup controllers
- π Smart Mirror
- π Sparks
- π Suspension
- π Tips and tricks
- π Tyre Types
- π Tyres FX
- π Vintage tachometers
- π Visually adjustable wings
- π Wheels
- π Wobbly bits
- π Wobbly wipers