CSP/Cars/Miscellaneous options
A bunch of small things that might be interesting to configure.
Windscreen banners
If your car has a semi-transparent windscreen banner, consider using [Material_WindscreenBanner]
from “materials_interior.ini”. It would arrange everything including proper RainFX integration, optional background blurring, colorful shadows and ambient and masking pass.
Meshes with delayed render for interior cameras
[INTERIOR_DELAYED_RENDER]
MESHES =
MATERIALS = shader:ksWindscreen?, shader:ksBrokenGlass?
These meshes would be rendered last, that way they wouldn’t cause problems with ExtraFX and such.
Side bits of glass
Material [Material_Glass]
has an extra feature for rendering certain areas facing a local point differently. It can be useful for cars like Lotus Type 49, making edges of glass look differently by blurring things behind it. Here is how to set it up:
[INCLUDE]
INCLUDE = common/materials_glass.ini ; template for it
[Material_Glass]
Materials = glass_material
PROP_... = extEdgePosL, 0, 1, 0 ; look-at point
PROP_... = extEdgeThreshold, 0.5 ; look-at threshold
PROP_... = extEdgeRefractionBias, 4 ; how much to blur things behind glass
With that, all surfaces facing look-at point above threshold would get that frosted glass effect. set extEdgeRefractionBias
to a negative value to debug the look-at values.
Those are default settings for cars with driver inside encosed cockpit (computed based on car heightmap).
- 🔼 ..
- 📝 About guessed configs
- 📝 Aerodynamics
- 📝 Analog instruments
- 📝 Animations
- 📝 Audio options
- 📝 Body flex
- 📝 Brake Disc FX
- 📝 Cosmic Suspension
- 📝 Custom suspension joints
- 📝 Deforming bonnets
- 📝 Digital instruments
- 📝 Driver model
- 📝 Driver weight shift
- 📝 Emissive objects
- 📝 Enabling extended physics
- 📝 Exhaust flames
- 📝 Exhaust smoke
- 📝 Extra switches
- 📝 Extra turbo options
- 📝 Fake Shadows FX
- 📝 General options
- 📝 Instruments inputs
- 📝 Instruments options
- 📝 LED panels
- 📝 Local cubemaps
- 📝 Meshes splitting
- 📝 Miscellaneous options
- 📝 More clutch damage
- 📝 Multichannel emissives
- 📝 Neck FX
- 📝 New inputs for dynamic controllers
- 📝 Node adjustments
- 📝 Physics scripts
- 📝 Setup controllers
- 📝 Smart Mirror
- 📝 Sparks
- 📝 Suspension
- 📝 Tips and tricks
- 📝 Tyre Types
- 📝 Tyres FX
- 📝 Vintage tachometers
- 📝 Visually adjustable wings
- 📝 Wheels
- 📝 Wobbly bits
- 📝 Wobbly wipers