CSP/Cars/Body flex
Body flex is a new feature added in v0.1.80-preview428 (it was added some time before, but needed a revision) allowing to simulate torsional stiffness of a car (and show it visually). To use it, add to suspensions.ini
:
[_EXTENSION_FLEX]
TORSIONAL_STIFFNESS=10000 ; Nm/deg
TORSIONAL_DAMPING=100 ; Nm/(deg/s)
With this method, you get rotational bending along Z axis, which is sufficient for most cases. Actual stiffness values can be found online. For damping, it’s a bit trickier, but something should be possible to estimate.
If for some reason you do need car to flex in other axises or have a positional flex, you can do it by setting explicit CFM and ERP values, but I haven’t figured out a good way to split CFM across axis, so it’s pretty rough at the moment.
- 🔼 ..
- 📝 About guessed configs
- 📝 Aerodynamics
- 📝 Analog instruments
- 📝 Animations
- 📝 Audio options
- 📝 Body flex
- 📝 Brake Disc FX
- 📝 Cosmic Suspension
- 📝 Custom suspension joints
- 📝 Deforming bonnets
- 📝 Digital instruments
- 📝 Driver model
- 📝 Driver weight shift
- 📝 Emissive objects
- 📝 Enabling extended physics
- 📝 Exhaust flames
- 📝 Exhaust smoke
- 📝 Extra switches
- 📝 Extra turbo options
- 📝 Fake Shadows FX
- 📝 General options
- 📝 Instruments inputs
- 📝 Instruments options
- 📝 LED panels
- 📝 Local cubemaps
- 📝 Meshes splitting
- 📝 Miscellaneous options
- 📝 More clutch damage
- 📝 Multichannel emissives
- 📝 Neck FX
- 📝 New inputs for dynamic controllers
- 📝 Node adjustments
- 📝 Physics scripts
- 📝 Setup controllers
- 📝 Smart Mirror
- 📝 Sparks
- 📝 Suspension
- 📝 Tips and tricks
- 📝 Tyre Types
- 📝 Tyres FX
- 📝 Vintage tachometers
- 📝 Visually adjustable wings
- 📝 Wheels
- 📝 Wobbly bits
- 📝 Wobbly wipers