CSP/Cars/Driver weight shift
Driver shift is a new feature added in v0.1.80-preview428 (it was added some time before, but needed a revision, along with body flex). It allows for drivers to shift their weight left and right. In 99% cases you won’t need it (there are seatbelts) and even if you’d add it, with a weight of a car it wouldn’t make a difference, but if you’re making a lightweight kart, it might be useful. Drivers can shift weight by holding buttons or using VR or TrackIR head tracking.
To use it, add to car.ini
:
[_EXTENSION_DRIVER]
MASS=75 ; mass of a driver (should also be included in car mass, as usual)
SHIFT_RANGE=0.3 ; physical shift range
SHIFT_VISUAL_RANGE=0.5 ; visual shift range
NEGATIVE_MASS=1 ; if set to 1, neutral driver position won’t shift center of gravity
SHIFT_MULTIPLIER=0.25 ; how much of driver mass actually moves (drivers realistically would only move upper half of their torso)
- 🔼 ..
- 📝 About guessed configs
- 📝 Aerodynamics
- 📝 Analog instruments
- 📝 Animations
- 📝 Audio options
- 📝 Body flex
- 📝 Brake Disc FX
- 📝 Cosmic Suspension
- 📝 Custom suspension joints
- 📝 Deforming bonnets
- 📝 Digital instruments
- 📝 Driver model
- 📝 Driver weight shift
- 📝 Emissive objects
- 📝 Enabling extended physics
- 📝 Exhaust flames
- 📝 Exhaust smoke
- 📝 Extra switches
- 📝 Extra turbo options
- 📝 Fake Shadows FX
- 📝 General options
- 📝 Instruments inputs
- 📝 Instruments options
- 📝 LED panels
- 📝 Local cubemaps
- 📝 Meshes splitting
- 📝 Miscellaneous options
- 📝 More clutch damage
- 📝 Multichannel emissives
- 📝 Neck FX
- 📝 New inputs for dynamic controllers
- 📝 Node adjustments
- 📝 Physics scripts
- 📝 Setup controllers
- 📝 Smart Mirror
- 📝 Sparks
- 📝 Suspension
- 📝 Tips and tricks
- 📝 Tyre Types
- 📝 Tyres FX
- 📝 Vintage tachometers
- 📝 Visually adjustable wings
- 📝 Wheels
- 📝 Wobbly bits
- 📝 Wobbly wipers