CSP/Cars/Neck FX
With these options, you can alter how head of the driver moves in first person view, with Neck FX enabled.
Syntax
[NECK]
HELMET_OFFSET = 0, 0, 0 ; add this option to set custom helmet offset if itβs enabled
BOUNDS_HORIZONAL = -130, 130 ; angles in which head is allowed to rotate on Y axis
BOUNDS_VERTICAL = -50, 50 ; angles in which head is allowed to rotate on X axis
LOOK_BACK_OFFSET = 0.24, 0.0, 0.15 ; head offset for looking back (to reduce overlay by a car: for example, in F1 cars, you might want to increase Y value)
PAN_LIMIT = 0.15, 0.1 ; boundary for panning, in X and Y directions, in meters
You can change those settings during the race or replay to adjust them more nicely.
Guessing
Y value of LOOK_BACK_OFFSET
for open wheelers is 0.07 by default. Also, PAN_LIMIT
is 0.08, 0.06. Everything else is how it shows in Syntax section.
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