CSP/Cars/Enabling extended physics
To make sure everybody is racing in the same conditions, to use any features of extended car physics, you need to enable extended physics first. For that, open car.ini
, find [HEADER]
section and add extended-
to VERSION
value as prefix, like so:
[HEADER]
VERSION=extended-2
For version locking (1.74+ only)
[HEADER]
VERSION=extendedV2-1 ;still can have 1 or 2 at the end
[_EXTENSION]
REQUIRED_VERSION=2142 ;this is using the 1.79 version code as an example. Can be found easily in CM->Settings->CSP->About, titled "Shaders Patch version ID"
The idea is that original AC, if it would encounter that VERSION
value, would crash (because it canβt parse this value as integer). Custom Shaders Patch, on the other hand, would catch this value, stop AC from crashing and mark loading car as a car which can use extended physics.
- πΌ ..
- π About guessed configs
- π Aerodynamics
- π Analog instruments
- π Animations
- π Audio options
- π Body flex
- π Brake Disc FX
- π Cosmic Suspension
- π Custom suspension joints
- π Deforming bonnets
- π Digital instruments
- π Driver model
- π Driver weight shift
- π Emissive objects
- π Enabling extended physics
- π Exhaust flames
- π Exhaust smoke
- π Extra switches
- π Extra turbo options
- π Fake Shadows FX
- π General options
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- π Vintage tachometers
- π Visually adjustable wings
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- π Wobbly wipers