CSP/Tracks/Water shader
Water shader
To use new CSP water shader, add:
[INCLUDE: common/materials_track.ini]
[Material_Water]
Materials = your_water_material
Type = POND ; Available values: LAKE, POND, POOL, SEA, OCEAN
For more parameters and detailed documentation open “extension/config/tracks/common/materials_track.ini” and look for “[TEMPLATE: Material_Water]”: all new parameters will be shown there with detailed description.
Water drain
For water drains filling with rain use [Material_WaterDrain]
from the same “extension/config/tracks/common/materials_track.ini”. See more: https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/28463fa401fc91a0841a5757db431fd3ad9970ec/config/tracks/common/materials_track.ini#L399
Caustics
To activate light bounding back from water, set [BOUNCED_LIGHT] CAUSTICS = 1
(requires bounced light from Extra FX to be active).
- 🔼 ..
- 📝 Animated objects
- 📝 Audio
- 📝 Bounced light
- 📝 Collision parameters
- 📝 Conditions
- 📝 Custom raycasting
- 📝 Deforming walls
- 📝 Dirt on tyres
- 📝 Displays
- 📝 Distant emissives
- 📝 Dynamic physics objects
- 📝 Enabling extended physics
- 📝 Examples
- 📝 General extended physics options
- 📝 General options
- 📝 Geometric colliders
- 📝 Grass FX
- 📝 Lights
- 📝 Local cubemaps
- 📝 Meshes manipulation
- 📝 Miscellaneous options
- 📝 RainFX
- 📝 Surface tweaks
- 📝 Trees
- 📝 Vertex AO
- 📝 Water shader