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CUP v44

CSP/Tracks/Water shader

Water shader

To use new CSP water shader, add:

[INCLUDE: common/materials_track.ini]

[Material_Water]
Materials = your_water_material
Type = POND                     ; Available values: LAKE, POND, POOL, SEA, OCEAN

For more parameters and detailed documentation open “extension/config/tracks/common/materials_track.ini” and look for “[TEMPLATE: Material_Water]”: all new parameters will be shown there with detailed description.

Water drain

For water drains filling with rain use [Material_WaterDrain] from the same “extension/config/tracks/common/materials_track.ini”. See more: https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/28463fa401fc91a0841a5757db431fd3ad9970ec/config/tracks/common/materials_track.ini#L399

Caustics

To activate light bounding back from water, set [BOUNCED_LIGHT] CAUSTICS = 1 (requires bounced light from Extra FX to be active).