CSP/Tracks/Custom raycasting
To find where tyres come to contact with ground AC casts rays against laserscanned (or not) meshes. In some cases though it might be not the most optimal way for you, for example if you have track heightmap in a form of a high-detailed 2D map. In that case now you can provide a custom raycaster.
- πΌ ..
- π Animated objects
- π Audio
- π Bounced light
- π Collision parameters
- π Conditions
- π Custom raycasting
- π Deforming walls
- π Dirt on tyres
- π Displays
- π Distant emissives
- π Dynamic physics objects
- π Enabling extended physics
- π Examples
- π General extended physics options
- π General options
- π Geometric colliders
- π Grass FX
- π Lights
- π Local cubemaps
- π Meshes manipulation
- π Miscellaneous options
- π RainFX
- π Surface tweaks
- π Trees
- π Vertex AO
- π Water shader