CSP/Mesh adjustment
With these options you can adjust the object-properties of meshes.
[MESH_ADJUSTMENT_...]
MESHES = some_mesh
; MATERIALS = some_material ; all objects using same mat would be affected
MOVE_TO = some_node
MOVE_IN_FRONT = meshfilter
LAYER = 0 ; layers for world-detail setting
IS_ACTIVE = 1
IS_TRANSPARENT = 0 ; transparent flag for object
IS_RENDERABLE = 0
CAST_SHADOWS = 1
For nodes:
[NODE_ADJUSTMENT_...]
NODES = some_node
MOVE_TO = some_other_node ; this or
MOVE_IN_FRONT = some_other_node ; that
IS_ACTIVE = 1